Year
Team
- Konstantinos
- Pinar
- Roselinde
My Role
- Literature Review
- Research Analysis
- User Journeys
- Concepting
- Interaction Design
This brief came from a research group at the HvA Digital Life. The objective of the group was to create a solution with technologies that are already used by visually impaired people or technologies that are currently available in the market or will be in the near future. To do that, the group was already invested in using smartphones, smartwatches and beacons. They asked us the question, ‘how can a smartwatch+smartphone way-finding solution guide visually impaired people through an urban environment?’
We started off by analysing the interviews.
The client had already conducted user research through interviews and our first step was to analyse these and generate key findings.
A visually impaired person (VIP) is not a blind person.
VIPs simply have visual impairments that affect their ability to see clearly. VIPs can differentiate between a road and a sidewalk and do not need extremely high accuracy solutions like blind people would.
Based on our research analysis, we created personas.
Cecile
< 30% vision
Navigation aids
Cane, Smartphone Apps, Has Smartwatch
Goals
Navigate to friend’s house independently
Rely less on her friends
Raise her self-respect and self-confidence
Frustrations
Navigating causes stress
Apps show fastest route instead of the safest or easiest
No help with which side of the road the final destination/building is
She can't ask if she is on the correct route or not
Preparing her route takes a lot of time because it is stressful
Using the app causes stress
Likes
Knowing which side of the road her final destination is.
Knowing what kind of environment she is going through.
Britte
< 10% vision
Navigation aids
Cane, Guide dog, Smartphone
Goals
Navigate more easily
Be more independent
Be more confident going outside
Frustrations
Feels disoriented & less mobile
Apps show fastest route instead of the safest or easiest
Favourite apps don’t tell her if crossings have clickers, which areas are more/less crowded and where obstacles are.
Has to avoid crowded areas at rush hour
Selecting her preferred route in an app is very difficult so she has to stick to the default route provided
Using the app causes stress
Likes
Knowing which side of the road her final destination is.
Knowing what kind of environment she is going through.
THE CONCEPT
The system is flexible and recommends different routes for different users based on their needs and preferences. For e.g. some users would be guided along a path with more obstacles because they have a guide dog for help whereas others would be recommended a path with less obstacles.
But how did we get here?
We discussed and defined the elements of the route and what the navigation phase would look like. We also designed the audio instructions and created a user journey for the new concept, made sitemaps, user flows, wireframes and prototypes.
First, we understood and defined the elements and components of a route.
This would be the things, points, spaces and other elements that a VIP would encounter in a route.
Next, we defined what the navigation phase would look like for a VIP.
We tried to understand what the navigation phase would look like. What are the elements that the user would encounter and how would he/she interact with it? How would instructions be provided? And when would these instructions be provided?
Using checkpoints
Checkpoints provide a sense of how much of the route has been completed and give an idea of the surroundings as well. Users can add more checkpoints to their route. For e.g. a cafe that the user smells daily could be added as a custom checkpoint so that she doesn't get confused the day the cafe is closed and has no smell.
We finished off the navigation phase by designing the audio instructions.
Based on our literature review and the recommendations of the Wayfindr open standard, we tried to create the best possible instructions for VIPs.
Once we were done with the navigation phase, we designed the smartphone app for the preparation phase.
We worked out user flows, wireframes and prototypes to get to the final product.
User flow
I created a user flow to have an idea of how users would go through the app and how the pages would work in the prototype.
Wireframes
The Final Product
Home screen
The home screen allows users to easily enter their destination through voice or touch - whatever they prefer. A follow up screen confirms if they system detected the correct destination or not.
Push directions
Once the users select their destination and route and are ready to leave the house, they simply push the directions from the smartphone to the smartwatch.
Navigation phase (smartwatch) screen
The smartwatch primarily uses haptics and audio to guide the user as shown in the concept video. The visuals are only a backup for those users who prefer it.